<GS14> Releasing Climbers and <G12> Recording the Score After Objects Come to Rest
A: The scenario described in the question is not a correct interpretation of rule <GS14>. This rule states that Zip Line Climbers have a Score value only at the end of the Driver-Controlled Period. Per Rule <G12>, referees will look at the states of the Zip Line Climbers and Triggers at the end of the Driver-Controlled Period after all objects on the Playing field have come to rest and apply the conditions specified in rule <GS14> to determine the Score value of the Zip Line Climbers. Each Zip Line Climber has a maximum potential Score value of 20 points. If all three Zip Line Climbers satisfy the conditions stated in rule <GS14>, the Alliance will earn 60 points.
When the Game Design Committee created FIRST RES-Q, the intent was for Robots to engage Triggers that release Climbers to slide down the Zip Line. The Game Design Committee anticipates that occasionally during match play, Robot interactions with the Mountain, Playing Field Wall, etc. may cause the Zip Line Climbers to release without Robots engaging the Triggers. Also, on occasion, engaged Triggers may not release Climbers. The statement in the rule that "referees will credit an Alliance for releasing Climbers if the Triggers are engaged after Climbers have been released by other means" and parts a) and b) of the rule provide guidance for awarding points to an Alliance when these "other factors" come into play.
Originally posted by FTC7104
A: The scenario described in the question is not a correct interpretation of rule <GS14>. This rule states that Zip Line Climbers have a Score value only at the end of the Driver-Controlled Period. Per Rule <G12>, referees will look at the states of the Zip Line Climbers and Triggers at the end of the Driver-Controlled Period after all objects on the Playing field have come to rest and apply the conditions specified in rule <GS14> to determine the Score value of the Zip Line Climbers. Each Zip Line Climber has a maximum potential Score value of 20 points. If all three Zip Line Climbers satisfy the conditions stated in rule <GS14>, the Alliance will earn 60 points.
When the Game Design Committee created FIRST RES-Q, the intent was for Robots to engage Triggers that release Climbers to slide down the Zip Line. The Game Design Committee anticipates that occasionally during match play, Robot interactions with the Mountain, Playing Field Wall, etc. may cause the Zip Line Climbers to release without Robots engaging the Triggers. Also, on occasion, engaged Triggers may not release Climbers. The statement in the rule that "referees will credit an Alliance for releasing Climbers if the Triggers are engaged after Climbers have been released by other means" and parts a) and b) of the rule provide guidance for awarding points to an Alliance when these "other factors" come into play.
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