I was wondering how the change from Samantha module to WiFi Direct might affect the WiFi climate off the field (as it relates to interference and prohibition).
I’m not sure how the power/interference aspects of a HotSpot/Client setup varies from a WiFi Direct system, but we all know how Hot Spots are currently banned from FTC Events.
With the new system, it would appear that the ONLY method of controlling the robot will be WiFi Direct, (no option for Bluetooth or tethering) so will there be a problem with 50 teams all using WiFi direct to run their robots in the PITs , while matches are going on in the next room? (Pits routers have been prohibited at all my recent FTC events)
To compound this issue, I will suggest that since we will all be learning how to develop apps using Java and WiFi direct, many teams will be thinking about what other useful apps could developed to be used in the stands (like scouting software, or team social networking, or even gaming).
Even though WiFi direct is a point-point protocol, each link still has to share the available bandwidth, so are there any official thoughts on what sort of restrictions will be placed on the teams and the spectators regarding prohibitions on wi-fi usage (Hot Spots or WiFi direct apps)
Thanks
Phil.
I’m not sure how the power/interference aspects of a HotSpot/Client setup varies from a WiFi Direct system, but we all know how Hot Spots are currently banned from FTC Events.
With the new system, it would appear that the ONLY method of controlling the robot will be WiFi Direct, (no option for Bluetooth or tethering) so will there be a problem with 50 teams all using WiFi direct to run their robots in the PITs , while matches are going on in the next room? (Pits routers have been prohibited at all my recent FTC events)
To compound this issue, I will suggest that since we will all be learning how to develop apps using Java and WiFi direct, many teams will be thinking about what other useful apps could developed to be used in the stands (like scouting software, or team social networking, or even gaming).
Even though WiFi direct is a point-point protocol, each link still has to share the available bandwidth, so are there any official thoughts on what sort of restrictions will be placed on the teams and the spectators regarding prohibitions on wi-fi usage (Hot Spots or WiFi direct apps)
Thanks
Phil.
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